Pixel Expo

Ultra Street Fighter IV Rules

Choosing Sides: When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.

 

Choosing Characters: There are 3 methods for choosing characters: Standard Selection, Double Blind Selection, and Side and Character Courtesy. If the players do not discuss the method of character selection, it should be understood that the Standard Selection method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the Double Blind Selection method.

  1. Double Blind Selection: Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. Ultras) they will choose and whispers his selection to the Tournament Organizer. The Tournament Organiser then signals the player on the right (2p) to pick his characters and play modes. Once the player on the right (2p) has finished, the Tournament Organiser makes sure the player on the left (1p) sticks to his original choices.
  2. Standard Selection: Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go. Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
  3. Side and Character Courtesy: As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first. This is strictly a courtesy. A player is in no way required to do so.

 

Playing the Match: Once sides and characters have been chosen, the players should begin the first Game in the Match. The following rules go into effect once a Game ends

  1. The player who won the last Game is required to keep the same characters. The Winner of a game may change his or her Ultra Combo setting, but such change must be made before loser picks character.
  2. If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.
    • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
  3. The player who lost the last Game is allowed to choose whatever characters, and Ultra Combos they wish.
  4. The Match is over when either player wins the required number of games.
  5. Once a player has won the required number of games, the winner of the Match should report the result to the Tournament Organiser.

Additional Rules

  1. There will be no ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.
  2. A draw match as determined by the game must be replayed, unless the game awards the draw to a player.
  3. If a player is to pause mid-game, they will forfeit the Round.
  4. Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a super on Player 2, but the super animation is a grab and the damage isnʼt awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
  5. Collusion of any kind with your competitors is considered cheating. If the Tournament Organiser determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Organiser. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
  6. Tournament Organiser has a zero tolerance policy toward violence, threats of violence, intimidation, and other forms of thuggery. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban. Unlawful conduct will be referred to the appropriate authorities.
  7. Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament, and may be subject to additional sanctions at the sole discretion of the Tournament Organiser, including banning.